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[Work In Progress] Marvel vs. Capcom: Spider-Man

A personal project to re-learn character pipeline, anatomy practice and to just have fun.
I've always loved Capcom's take on the Marvel characters in the original Marvel vs. Capcom, and thought it would be a great opportunity to get away from the rigmarole of realistic 3D for a hot minute.

UE4 Render First Pass
Custom Material for Toplight and core shadowing.
Rigged using iRig MaxScript, skinned by me.

UE4 Render First Pass
Custom Material for Toplight and core shadowing.
Rigged using iRig MaxScript, skinned by me.

Second texture pass, rendered in iRay

Second texture pass, rendered in iRay

Baked Low-res mesh and first texture pass

Baked Low-res mesh and first texture pass