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Contact.EXE

I was responsible for Art Direction, Lookdev, Pipeline, Materials, as well as generating several assets. Nearly every asset in the experience was procedurally textured using a MatID/Vertex Colour-based workflow I designed to make the art assets as efficient as possible.
Building Pieces and Small Building Deco built by Lucas Lanier and Terin Saylor
Train Station and Player Rooftop Deco by Cody Sauer
Billboard Animation, Drone Animation, and VFX by Brice Anderson

Contact.exe Announcement Trailer

Skyscrapers have procedural WorldPositionOffset windows to make them more unique dynamically, screens utilize a working RGB LED system in masked material. Close Buildings textured using procedural master materials, 256px texture sheets.

Skyscrapers have procedural WorldPositionOffset windows to make them more unique dynamically, screens utilize a working RGB LED system in masked material. Close Buildings textured using procedural master materials, 256px texture sheets.

The Alien was modeled, textured, and materials created by me, rigged and animated by the team at SuperGenius. VFX by Brice Anderson

The Alien was modeled, textured, and materials created by me, rigged and animated by the team at SuperGenius. VFX by Brice Anderson