I was responsible for Art Direction, Lookdev, Pipeline, Materials, as well as generating several assets. Nearly every asset in the experience was procedurally textured using a MatID/Vertex Colour-based workflow I designed to make the art assets as efficient as possible.
Building Pieces and Small Building Deco built by Lucas Lanier and Terin Saylor
Train Station and Player Rooftop Deco by Cody Sauer
Billboard Animation, Drone Animation, and VFX by Brice Anderson
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