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Mafia III - Hideouts

SuperGenius was tasked with refining architectural blockouts for many of the large setpiece locations in Mafia III, as well as overhauling most of the tilable textures used in the game. Pictured are locations I had the most involvement making. Not pictured is our technical work, building collision and lightmapping meshes to ease integration on Hangar 13's part.

The Tanager - Refined blockout geometry and mapped architecture to a trimsheet I built in Substance Designer.

The Tanager - Refined blockout geometry and mapped architecture to a trimsheet I built in Substance Designer.

Freight Yard - Refined Geometry, overhauled existing textures and collision.

Freight Yard - Refined Geometry, overhauled existing textures and collision.

The Sports Bar, part of a small neighborhood. Refined geometry and overhauled many textures in the area.

The Sports Bar, part of a small neighborhood. Refined geometry and overhauled many textures in the area.

The Mint - Refined the geometry blockouts, and built the floor pictured in Substance Designer.

The Mint - Refined the geometry blockouts, and built the floor pictured in Substance Designer.